We’re working on some really exciting things behind the scenes here like new TPH content, a massive update for consoles and even a new game (shh!). With the second Superbugs Project out into the console wilderness though, we figured now would be the perfect time to start chatting about this mysterious massive update; the what, the when and the why. So you know the drill, grab a packet of the cheesiest gubbins you can find, sit back, relax and we’ll take you through it!
When’s it coming?
A wonderful question as always, dear reader! This is without doubt the biggest update we’ve ever released on any platform, and while we’ve been working on it since the last update there’s still a long way to go. We’re anticipating a Q1 2021 release at the moment as long as everything goes smoothly, and we’ll be sure to keep everyone updated on our progress via console blogs and social posts! Of course, we’re going to get into the nitty-gritty of what’s coming up in this huge update below, but first we’d like to give you a little insight into how we go about bringing updates from PC to console, a very simplified explanation is in the image below, but we’ll go into more detail for anyone interested too!
The first thing we have to do is take what’s called a “snapshot” (Ben says it’s actually “branch”, but I like the word snapshot, it’s snappy!) of the PC version. This is pretty much taking a copy of the PC game at a specific time so we have a starting point where we can begin to re-build everything in there to get it ready for consoles. When we say re-build everything… we really mean it! From the user interface, to modifying art assets, to the thousands of code optimisations, and everything in-between – everything in that snapshot needs to be re-worked in some way to get it running smoothly on consoles. Once that massive amount of work is all done it’s testing, testing, testing. Bugs are of course, always found during this phase, so we go through hundreds of test cycles to make sure the final version is up to scratch!
So for anyone who may have been wondering why the console version didn’t come with Close Encounters and Off the Grid, it’s because we took the snapshot before these DLCs were even released – something we had to do in order to be able to manage the long development timescales we mentioned above. Likewise this is also one part of the reason you’ll see the PC version getting updates before console, despite the fact we have two different teams working on the different platforms. Full disclosure, we don’t have any plans to stop development of the game right now, so for the foreseeable future, we’ll be taking large snapshots of the PC version to update the console version. What this means is that PC platforms will continue to get fairly regular but smaller updates and DLCs, while the console platforms will get bigger content drops spaced further out.
The End Goal:
Parity on all platforms is of course the ultimate goal here, releasing larger updates like this is actually the fastest way for us to get console caught up with PC. You see, every console update has to go through rigorous testing from Sony, Microsoft and Nintendo which can take quite some time as they, of course, want to be sure the games on their platform are up to standard! But it means if we were to release say 5 smaller, individual updates for example, we’d be waiting a period of time for each of those updates to get through testing. Whereas one large update saves huge amounts of that testing time. It may feel longer as there’s no content coming in regularly, but in the long run it means we can catch up to the PC version much faster!
If there’s one thing we’d like you to take away from this, it’s that our console players are incredibly important to us. We have a team dedicated to bringing you awesome content on your platform, and no matter what we do with the PC version, we’re always working on the next big thing for console!
So now you know the when and why, let’s talk about what’s actually coming in this big ol’ update:
What’s coming up!?
We’ve got a huge mix of free updates and paid DLC! Feast your eyes on this…
That’s right, both Close Encounters and Off the Grid will be available to purchase in DLC packs, jammed with sooo muuuuch conteeent!
Down in the town of Goldpan, rumours persist of an out of this world encounter. A fireball, witnessed streaking above the sandy climes of Two Point County’s Eastern reaches, is chief suspect after a range of unusual illnesses have caused strife, commotion and general unrest amongst the inhabitants of this oft-forgotten town.
As an all-round medical supremo with a knack for tackling the unreal, your administration has operational access to some key locations in the area… including some areas the public really don’t need to know about. The Two Point Squabbler, the County’s finest journalistic institution, wants to know what’s going on… and you’re their ticket in.
- 3 mysterious new locations
- 3 new, fully animated cure machines
- 11 new visual illnesses
- 34 new illnesses in total
- New gameplay
- New music, DJ and tannoy lines
Off the Grid
From Hogsport to Blighton, from Flemington to Smogley, from here to remote corners of the Wanderoff County Park, everyone is talking about Mother Nature. Tabitha Windsock, Two Point County’s every-present mayor, has put rivers and forests back on the map with her sudden concern for ‘green-issues’. She’s got morals, integrity and, above all else, a cloying desperation to stay in office. That’s right, voter research has repeatedly suggested that the environment is the No. 1 issue on everyone’s mind, here in Two Point County, and Ms Windsock is more than willing to fall on the sword of extensive positive press by founding the Department of Green Things. You’ll face new illnesses, some of them bizarre, even by your standards, and manage new gameplay mechanics on your route to eco-friendly success. We believe in you, and Tabitha does too (sort of).
- 3 new eco-locations
- 9 new visual illnesses
- 35 new illnesses in total
- 4 new treatment rooms
- 31 new items
- All new gameplay
- New music
An update wouldn’t be complete without the option to get some new items now would it? So we’ll be bringing both the Retro Items Pack AND the Exhibition Item Packs to the game as well! That’s a mahoosive 56 items to place in your hospitals!
By popular demand, we’re adding Room Templates into the console version! Create a super sweet room, save it and place it in any of your other hospitals. A time saver and a whole new reason to be creative! We had a fantastic response to this feature when it was first released, and it was very clear from the feedback we received that console players wanted it too. So we’re really excited for all of you to try it out for yourselves and build some amaaazing rooms!
R.E.M.I.X 1 & 2
Remix has been super popular among the PC players, so we’re bringing to consoles in this update as well! That’s SIX of the starting levels remixed so you can go back to them with a lovely fresh twist! Which levels are we talking about? Take a look!
- Lower Bullocks
Music and DJ Shows:
The sound of Two Point Hospital is exquisitely unique, and you’ll be able to experience even more of it as we bring even more music and DJ Shows to your hospitals!
The hugely popular Lunar items and summer items are coming too – more stuff and things to pop down in your hospitals!
- Modular Dragon
- Hotdog Stand
- Hotdog Rug
- Burger Bag
- Burger Rug
As you can see, this is quite a haul of content that will no doubt give you hours upon hours of fun! There’s so much for you to experience with this update and we can’t wait to get it into your hands. This isn’t all that’s coming next year for console either, but we’ll get into that a little closer to the time.
Once again, we’re aiming for this gigantic update to come to consoles in Q1 of 2021 and we’ll be giving everyone an exact date next year!