Welcome to The Digiverse | Update 5.0 OUT NOW!

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Welcome to The Digiverse | Update 5.0 OUT NOW!

Welcome Curators… to the Digiverse


You’re just in time friends, someone spilt a coffee all over the Meat Wizard arcade machine and it might have caused a minor temporal distortion in space-time… something strange is happening to the fibrous fabric of digital space-time in Two Point County.


This unusual activity has opened up rifts that lead to other worlds in a place/not-place they're calling The Digiverse, a new (FREE) expedition map.

These rifts look a tad volatile, but it doesn’t look like anything to fear… yet.

We should definitely monitor it to see if anything changes. They look big enough to fly a chopper into, so, in the name of exploration, how about we open this thing up and take a look inside?TPM_5.0_RIFT.png

​The Digiverse is officially open for business, and the first two rifts are ready to be explored: Meat Wizard and DREDGE. The Digiverse is a brand-new expedition map, available once players start the second star in Memento Mile. Each rift holds new Points of Interest (POIs), exhibits, decorations, and more.


In the first rift, start your Digiverse adventure by hiring new Digital Experts to send into the unknown, as they explore video game history across Two Point County’s favourite video game series, Meat Wizard. Four points of interest await, brimming with retro exhibits, quirky decor and workshop items.


In an exciting new crossover with Black Salt Games' fishing adventure DREDGE, your brave explorers, alongside Marine Life experts, can then captain a fishing trawler into the shadowy waters of the DREDGE rift. Explore a collection of three remote islands, and their surrounding depths, to see what lies below. Haul in ten new catches, unlock new aquarium decor, and kit your team with a fresh staff outfit.. Be careful, though, we’d advise you don’t set sail at night… Good luck!


Meat Wizard

Opening up that rift has unfurled all kinds of pathways across the digiverse. Was that advised? Who knows! This place doesn’t conform to the rules of our time. Get transported inside the Meat Wizard franchise and hire an expert in the field of digital exploration to take a look around. Maybe you’ll discover something for the museum?TPM_5.0_MEAT_WIZARD.png

​As you adventure across County video game history, you’ll find new exhibits, interactive displays, and Power-Ups; craftable in the workshop with a Digital Expert qualified in Button Master. They have various handy uses - to you guessed it - power up your museums. Plus, who wouldn’t want to use experimental, powerful bonuses from an unexplored digital realm?


Will your experts meat their fates, or can they delve deeper, avoid Brorcillis, and discover the design flaws of Meat Wizard 3D…

  • Explore a nostalgic trip into the County’s video game history

  • Adventure in Meat Wizard 1 & 2, and perhaps discover the franchise’s darkest secret…

  • Discover seven new Exhibits across four new Points of Interest

  • Build two new Interactive Displays: Meat Wizard Arcade Machines

  • Find and unlock Power Ups, a new boon-giving project for the workshop

DREDGE

Ahoy there! You’re a new face - a fisherman, I take it? Well, we should get along like a house on fire! Starting from the remote archipelago ‘The Marrows’, you can take to the water and scour the depths for deep-sea denizens. You shouldn’t linger past dark though… you might not like what finds you in the night.TPM_5.0_DREDGE_ANGLER.png


Be careful out there; the open waters will have you feeling a little off after a while, but it’s nothing a good sleep won’t fix! For your Experts, however, best to keep an eye and make sure the unfathomable depths aren’t getting to them. Especially once you discover the Fathomless Winch, who knows what strange things you might see with that thing, and some things are best left alone.TPM_5.0_PANICKED_STAFF.png

  • Explore three remote points of interest across the archipelago & unlock new decor

  • Dredge the depths to discover ten fresh catches. We’d advise you don’t set sail at night…

  • Fight the Unfathomable. Are your experts’ minds strong enough to gain knowledge of the depths?

Update 5.0

Temple of the Blobs

Pointians, if you’ve been with us since the beginning, you’ll know that Two Point Hospital turns 7 years old this month. As a small throwback to our origins, we’re excited to bring you the most sacred of fish: the Blob Fish. Originally added to the universe in the Exhibition pack for Two Point Hospital, The Blob returns in all his glory, fully realised in Two Point Museum.TPM_5.0_BLOB.png


Brave Marine Life experts can explore the new Temple of the Blobs, found southwest on the Bone Belt underneath Hermit Hills. On this picturesque isle sits an ancient shrine to the most blobby of fish, a most sacred specimen to Wetlanteons since the dawn of watery time.TPM_5.0_BLOB_TEMPLE.png

By exploring this new point of interest, you’ll unlock three new aquarium decor pieces alongside the Blob Fish exhibit. Your Wetlanteon guests will be so thrilled to see their beloved blob that they may just donate extra to see its greatness…

New Perks

  • Added new perks for the Security Camera Booth, Bandage Box and Aquarium Filter:

    • Security Signal Boost: Increases the range of connectivity with Security Cameras

    • Bandage Bogs: Allows Bandage Box to increase staff Toilet Comfort

    • Bandage Brew: Allows Bandage Box to offer coffee for staff

    • Extra Expert-Seas: Experts gain additional XP during aquarium restoration

    • Focused Fish Food: Reduces food dispenser Messiness (-5)

    • Self-Cleaning Water: Increases Filter Power (+10)

Fantasy Finds Changes

  • Expert subclasses are now viewable in expedition setup & training

  • Added ‘Call security’ button to the Goblin Statue

…and much more:

  • Made a significant number of improvements to the gamepad UI

  • Added additional language support for LATAM Spanish, Russian and Thai

  • Improved Bean-Brained, Junk Foodie and Lard Lad/Lass traits so that they provide a long-lasting status effect instead of an instant increase to their respective stats

  • Space decorations will now give a decoration bonus to their respective subcategories

  • Improved the Security Room coffee machine and doughnut table so that they both fulfil their respective Food and Drink stats to 100% (Previously, they only added +15%)

  • Reduced the number of guests required to complete showcase exhibit objectives




Thank you all (again!) for providing feedback, sending us your ideas, reporting bugs and giving us suggestions for new content. If you’d like to send us your thoughts for future content or updates, here’s the place to do that:

Happy curating, Pointians!

 

(P.S. One of the best things you can do to help support the studio is to leave a Steam Review! If you’ve tried your hand at curating, we’d love to hear your feedback. Thank you!)




​CHANGELOG

Number of changes: 31 

Inspired by the community: 63% 

Changes
with ✨ were inspired by the community.


New Content & Features


Digiverse Map


  • A
    new Digiverse expedition map is available to explore once players reach
    the start of Memento Mile’s second star
  • This
    new map gives Digiverse experts the ability to transcend their normal
    digital confines and explore the universes of other games:
    • Meat
      Wizard
      • Experts
        can adventure through the land of Guanciale in Two Point County’s
        first-ever game
      • 4
        POIs with new exhibits, interactive displays and decorations
    • DREDGE
      • Experts
        can explore the world of DREDGE, visiting Greater Marrows, Gale
        Cliffs and Stellar Basin
      • 3
        POIs with 10 new exhibits and aquarium decoration
    • Unique
      aberration fish gameplay
  • The
    Digiverse map will grow over time as new rifts are discovered,
    providing new exhibits, decoration and gameplay

Power-Ups

  • Players
    can analyse exhibits from the Digiverse theme to unlock new special
    power-ups
  • Power-Ups
    are built in the workshop and provide AoE bonuses when placed in the world
  • Power-Ups
    live in a new menu inside the inventory panel

Other New Content:

  • New
    POI available on Bone Belt - Go South West!

Improvements & Fixes


Quality of Life Improvements

  • Made
    a significant number of improvements to the gamepad UI
    • Players
      can now navigate the Hub tools tabs with bumper buttons for quicker
      navigation through the menu
    • Notification
      advisors can now be dismissed with the back button if the player does not
      have a menu open
    • Tooltips
      for Items menu and Foundations menu now appear on the right hand side of
      the menu and no longer covers other items
    • Cursor
      for Training Menu, Workshop menu, Marketing Menu now default to their
      respective start buttons in the Overview section. Café defaults to the
      first food swap button.
    • Marketing
      menu now auto selects Campaigns as it scrolls down, removing a second
      button press to open the campaign.
    • …Plus
      fixes! We will continue to review feedback and update in future versions

  • When viewing Fantasy experts in expedition set-up and training, their icon
    displays their subclass instead of their theme icon

  • Some qualifications now add Fantasy Stats when a Fantasy expert trains in
    them:
    • Aerodynamics:
      +3 Dexterity per leveL
    • Analysis:
      +3 Intelligence per level
    • Happy
      Thoughts: +3 Luck per level
    • Survival
      Skills: +3 Strength per level

  • Added new perks for the Security Camera Booth, Bandage Box and Aquarium
    Filter:
    • Security
      Signal Boost: Increases range of connectivity with Security Cameras
    • Bandage
      Bogs: Allows Bandage Box to increase staff Toilet Comfort
    • Bandage
      Brew: Allows Bandage Box to offer coffee for staff
    • Extra
      Expert-Seas: Experts gain additional XP during aquarium restoration
    • Focused
      Fish Food: Reduces food dispenser Messiness (-5)
    • Self-Cleaning
      Water: Increases Filter Power (+10)
  • Improved
    Bean-Brained, Junk Foodie and Lard Lad/Lass traits so that they provide a
    long-lasting status effect instead of an instant increase to their
    respective stats

  • Space decorations will now give a decoration bonus to their respective
    subcategories

  • Improved the Security Room coffee machine and doughnut table so that they
    both fulfil their respective Food and Drink stats to 100% (Previously they
    only added +15%)
  • Removed
    the Kudosh reward from “Outstanding” inspections because it was causing an
    influx of Kudosh that could never be spent
  • Added
    a "Call Security" button to the Golden Goblin Statue

  • Reduced the number of guests required to complete showcase exhibit
    objectives

Localisation:


  • Added additional language support for LATAM Spanish, Russian and Thai

  • Multiple fixes made for current languages

✨ Optimisations:

  • Upgraded
    to a newer version of Unity, the game engine we use.
  • Optimised
    build creation to help improve overall gameplay performance. (This was
    done using CPP2Better)
  • Optimised
    animation processing in hectic levels, which is better for CPU and memory
    usage
  • Implemented
    GOOSE frame skipping & frame slicing, meaning there are fewer
    unnecessary AI updates, which is better for CPU performance
  • Made
    multiple small CPU optimisations that all help to add up to FPS
    improvements

Bug Fixes


  • Fixed "Pilot Wings" not correctly countering helicopter damage
    in expedition events

  • Fixed an issue with Cafeteria, loans and sponsorships calculations that
    meant they weren’t being factored into financial breakdowns

  • Goblin Ghosts will now use both the meditation spot and rock pool items
  • Fixed
    an issue where the Tea Genie would clip through the kettle for a short
    second when performing their animations

  • Added support for the Smelter Device item to have different VFX based on
    which exhibits are feeding into it
  • Removed
    the "Attract Children to Museum" objective from the pop-up
    marketing level

  • Fixed the Health and Safety inspector not counting enough bins to pass the
    inspection

  • Robot staff will now install their upgrade perks outside of assigned staff
    zones

  • Added correct icons to ice cream status effect

  • Fixed an issue on the Robo Charge-Master that was causing invalid
    interaction points

  • Fixed an issue where wall-mounted MIA Plaques were being deleted when
    removing a partition wall

  • Fixed an issue where all cafeteria food impacts were showing duplicate
    stats on their descriptions

  • Fixed food and drink stats not being displayed in the "Guest
    Thoughts" tooltip

  • Fixed an issue where certain enlightenment walls and floors were unlocking
    incorrectly in sandbox mode

  • Fixed an issue where POIs would say the player has enough staff to perform
    an expedition even if they didn't have the required amount of staff
    available

  • Fixed the DNA Designer interface using outdated UI
Source: Two Point County